![]() ![]() For instance, applying a colour and opacity filter to a layer in the Scene Settings can up the GL Calls count by at least two units. ![]() Filters on objects or scenes have a relatively large performance hit.Every instance of a simple object with RGB sprites when placed on the scene normally adds 1 - 2 GL Calls to the total GL Calls.Enlarging a 32x32 object by any amount does not change the amount of GL Verts or GL Calls it uses.Therefore, it is best to restrict specific tilesets to specific layers or use a single tileset wherever possible. However, adding even a single tile to a new scene layer increases the GL Calls count by one this number goes up for every new tileset used on the scene, whether Basic or Gimmick. ![]() Adding tiles to the scene does not increase the GL Calls count, irrespective of the number of tiles added to an individual layer.
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